Greyboxing & exploring UE5

My attempt at quick prototyping and greyboxing in UE5

gameplay

So what did I do:

GameplaySwamp

I started by learning a bunch of things about what greyboxing actually means and the best way to approach quick prototyping/greyboxing. I learnt quickly that I didn't know enough to tackle a more complex level, so I decided to start with a simple level. I chose to recreate a part of the map De_Dust from Counter Strike: Global Offensive. To the left you can see the result after quite some time of figuring out how to do the shapes correctly.

GameplaySwamp

I then decided to add a 3D character to the scene. That way I could check the size of the environment and how it felt. I also added coins to the scene, so I could test out how it would feel to pick up an item. I made the coins spin slightly and I added a particle effect (little coins spewing like a fountain for a second) that played when the player picked up a coin.

GameplaySwamp

I then added a dialogue system to the scene. I made it so that when the player walked up to a character, a dialogue box would appear. I added a few lines of dialogue to the scene, so I could test out the system. You could click through the dialogue by pressing SPACEBAR. Once all dialogue lines are finished, the dialogue box disappears. The player can approach the character again and the dialogue will start over.