Behold my portfolio

Over the years but especially recently I have been creating projects inside and outside of university. They vary from level design to 2D art, 3D modelling and web development. Beneath you can find an oversight of these projects. By hovering over and clicking on a project, you can find out more information about the project and my involvement in it.

Portfolio items

Planning

Planning skills

An overview of my planning skills and general workflow in projects. I like to keep developing my skills in the planning and organizing of projects, so this portfolio item will be updated as I learn. Read More

3D models

Textured 3D assets

In this portfolio folder, you can find an small collection of UV mapped and textured 3D models I have made for a school course. All models were created in Maya. Read More

Shyrdna

Web development

A website made for a client. This client wanted a new website as his old one wasn't up to date anymore and the client didn't have access to it anymore. In this folder, you can find the final design, the development and testing method, the research behind the functionality and final upload of the website. Read More

Swampnesto

Project Year 2: Swamp Unleashed

During an 8 week project, me and my team worked hard on a game called Swamp Unleashed. It's a 3D endless runner made for a client: Sickhouse. It's a two player experience, using a controller I made, with the goal to get the highest score possible, while traversing through three swamp biomes, representing different 'stages' of the internet. Read More

Slope Madness

Project Year 1: Slope Madness

Slope Madness is the result of a two week project. In the end we had an actual board people could stand on and tilt to steer. The goal is to go down a mountain, avoid obstacles such as trees and other fallen snowboarders. Read More

Slope Madness

Greyboxing & exploring UE5

I spent some time last term to discover UE5. I had touched UE4 before but not yet UE5. I used this term to explore greyboxing in UE5, where my goal was to get a better understanding of greyboxing, quick prototyping and UE5
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3D Treehouse

Assignment Year 1: Maya Treehouse

For an assignment in my first year of college we had to model a 3D treehouse. I decided to make a model based on the fairy tale of Jack and the Beanstalk. I first made the big beanstalks by extruding a vertex and adding skin and subdivision to it, thus giving it the tickness it needed. Read More

Models & sketches

From sketches to 3D models

An overview of sketches and the 3D models made from them. These were made for the intake game I did for my university. Read More

Burn the Mob

Project Year 1: Burn The Mob

With a team of 6 other highly motivated peers, I worked two weeks on a physics based game. The game is a spin on the idea of burning a witch at the stake. Instead you, as the witch, can use your abilities to defend yourself from the mob. Read More

Shyrdna

Project Year 1: Shyrdna

The first project I made in an engine with a team ended up being The Downfall of Shyrdna. It's a point and click game in which the player plays as a girl in a dystopian world who has lost her parents. She must solve puzzles to save her sister, who has fallen sick. Read More

3D models

Multiple 3D models

In this portfolio folder, you can find an small collection of (untextured) 3D models I have made for a school course. All models were created in Maya and with a careful eye to detail and avoiding problems. Read More